


One year later the introduction of HTTP-based adaptive streaming, many companies such as Microsoft and Netflix developed their streaming technology. This new technology would be a significant change for the industry. In 2007, HTTP-based adaptive streaming was introduced by Move Networks. During the mid-2000s, the streaming media was based on UDP, whereas the basis of the majority of the Internet was HTTP and content delivery networks (CDNs). The first worldwide live-streaming event was a radio live broadcast of a baseball game between the Seattle Mariners and the New York Yankees streamed by ESPN SportsZone on September 5, 1995. Streaming services started as a result of two major technological developments: MPEG ( motion-compensated DCT) video compression and asymmetric digital subscriber line (ADSL) data transmission. Up until the 1990s, it was not thought possible that a television programme could be squeezed into the limited telecommunication bandwidth of a copper telephone cable to provide a streaming service of acceptable quality, as the required bandwidth of a digital television signal was around 200 Mbit/s, which was 2,000 times greater than the bandwidth of a speech signal over a copper telephone wire. Streaming television stands in contrast to dedicated terrestrial television delivered by over-the-air aerial systems, cable television, and/or satellite television systems. Streaming television is the digital distribution of television content, such as television shows, as streaming media delivered over the Internet. Please help update this article to reflect recent events or newly available information. Parts of this article (those related to announcement of suspension of service after unfavorable court ruling) need to be updated.
